Freeslot
MT_PTZSHROOM1
MT_MARIOBUSH
MT_PTZFLAG
MT_BLBSHROOM
MT_BSBSHROOM
MT_BNWSHROOM
MT_YELLOWMFLOWER
MT_REDMFLOWER
MT_WHITEDANDELION
MT_BLUEMFLOWER
MT_PURSHROOM
MT_GPURSHROOM
MT_TEALSHROOM
MT_GTEALSHROOM
MT_MAR64TREE
MT_MARCORAL1
MT_MARCORAL2
MT_AXE
MT_MARIOBUSH1
MT_MARIOBUSH2
MT_TOAD
MT_ENDINGSMW
MT_ENDINGSIGNG
MT_CASTLECANDLE
MT_SM2POT
MT_SM2BIGPOT
MT_KOOPSTATUE
MT_GOOMSTATUE
MT_SMB3CORAL
MT_SMB3SCORAL
S_MARIOBUSH
S_PTZSHROOM1
S_PTZFLAG1
S_PTZFLAG2
S_PTZFLAG3
S_BLBSHROOM
S_BSBSHROOM
S_BNWSHROOM
S_YELLOWMFLOWER
S_REDMFLOWER1
S_WHITEDANDELION
S_BLUEMFLOWER
S_PURSHROOM
S_GPURSHROOM
S_TEALSHROOM
S_GTEALSHROOM
S_MAR64TREE
S_MARCORAL1
S_MARCORAL2
S_ENDINGSMW
S_ENDINGGRASSY
S_CASTLECANDLE
S_SM2POT
S_SM2BIGPOT
S_GOOMSTATUE
S_KOOPSTATUE
S_SMB3CORAL
S_SMB3SCORAL
SPR_MRFL
SPR_MARS
SPR_MAUH
SPR_MBSA
SPR_MBSB
SPR_MBSC
SPR_MBSD
SPR_MBSE
SPR_MBSF
SPR_MBSG
SPR_MFRE
SPR_MFYE
SPR_MFWD
SPR_MFBE
SPR_MUS3
SPR_MCOR
SPR_MEND
SPR_MCAN
SPR_MPOT
SPR_STOM
SPR_STOP

## Axe edit

OBJECT MT_AXE
#$Category Mario Decorations
#$Name Castle Axe
#$Sprite MAXEA0
MAPTHINGNUM = 1807
RADIUS = 8*FRACUNIT
HEIGHT = 16*FRACUNIT


## Bushy Tree edit

OBJECT MT_MARIOBUSH1
#$Category Mario Decorations
#$Name Tree (Bushy)
#$Sprite MUS1A0
MAPTHINGNUM = 1808
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT

## Short Tree edit

OBJECT MT_MARIOBUSH2
#$Category Mario Decorations
#$Name Tree (Short)
#$Sprite MUS2A0
MAPTHINGNUM = 1809
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT

## Toad Mobj edit

OBJECT MT_TOAD
#$Category Mario Decorations
#$Name Toad
#$Sprite TOADA0
MAPTHINGNUM = 1810
RADIUS = 8*FRACUNIT
HEIGHT = 32*FRACUNIT

## Purple Shrooms Mobj Info

OBJECT MT_PTZSHROOM1
#$Category Mario Decorations
#$Name Purple Shrooms
#$Sprite MARSA0
MAPTHINGNUM = 1811
SPAWNSTATE = S_PTZSHROOM1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Purple Shrooms States

FRAME S_PTZSHROOM1
SPRITENAME = SPR_MARS
SPRITEFRAME = A
DURATION = -1
ACTION None

## Ending Mario Flag Mobj Info

OBJECT MT_PTZFLAG
#$Category Mario Decorations
#$Name Flag Pole
#$Sprite MRFLA0
MAPTHINGNUM = 1812
SPAWNSTATE = S_PTZFLAG1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Ending Mario Flag States

FRAME S_PTZFLAG1
SPRITENAME = SPR_MRFL
SPRITEFRAME = A|FF_PAPERSPRITE
DURATION = 5
NEXT = S_PTZFLAG2
ACTION None

FRAME S_PTZFLAG2
SPRITENAME = SPR_MRFL
SPRITEFRAME = B|FF_PAPERSPRITE
DURATION = 5
NEXT = S_PTZFLAG3
ACTION None

FRAME S_PTZFLAG3
SPRITENAME = SPR_MRFL
SPRITEFRAME = C|FF_PAPERSPRITE
DURATION = 5
NEXT = S_PTZFLAG1
ACTION None

## Wide Mario Bush Mobj Info

OBJECT MT_MARIOBUSH
#$Category Mario Decorations
#$Name SMW Wide Bush
#$Sprite MAUHAL
MAPTHINGNUM = 1819
SPAWNSTATE = S_MARIOBUSH
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Wide Mario Bush States

FRAME S_MARIOBUSH
SPRITENAME = SPR_MAUH
SPRITEFRAME = A|FF_PAPERSPRITE
DURATION = -1
ACTION None

## Glowing Mushshroom Mobj Info

OBJECT MT_BSBSHROOM
#$Category Mario Decorations
#$Name Large Blue Mushshroom
#$Sprite MBSAA0
MAPTHINGNUM = 1820
SPAWNSTATE = S_BSBSHROOM
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Glowing Mushshroom States

FRAME S_BSBSHROOM
SPRITENAME = SPR_MBSA
SPRITEFRAME = A
DURATION = -1
ACTION None

## XL Glowing Mushshroom Mobj Info

OBJECT MT_BLBSHROOM
#$Category Mario Decorations
#$Name Huge Blue Mushshroom
#$Sprite MBSBA0
MAPTHINGNUM = 1821
SPAWNSTATE = S_BLBSHROOM
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## XL Glowing Mushshroom States

FRAME S_BLBSHROOM
SPRITENAME = SPR_MBSB
SPRITEFRAME = A
DURATION = -1
ACTION None


## Glowing Mushshroom Without White Spots Mobj Info

OBJECT MT_BNWSHROOM
#$Category Mario Decorations
#$Name Large Spotless Blue Mushshroom
#$Sprite MBSCA0
MAPTHINGNUM = 1822
SPAWNSTATE = S_BNWSHROOM
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Glowing Mushshroom Without White Spots States

FRAME S_BNWSHROOM
SPRITENAME = SPR_MBSC
SPRITEFRAME = A
DURATION = -1
ACTION None


## Red Mario Flower Mobj Info

OBJECT MT_REDMFLOWER
#$Category Mario Decorations
#$Name NSMB Red Flower
#$Sprite MFREA0
MAPTHINGNUM = 1823
SPAWNSTATE = S_REDMFLOWER1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Red Mario Flower States

FRAME S_REDMFLOWER1
SPRITENAME = SPR_MFRE
SPRITEFRAME = A|FF_ANIMATE
DURATION = -1
ACTION None
VAR1 = 3
VAR2 = 4

## Yellow Mario Flower Mobj Info

OBJECT MT_YELLOWMFLOWER
#$Category Mario Decorations
#$Name NSMB Yellow Flower
#$Sprite MFYEA0
MAPTHINGNUM = 1824
SPAWNSTATE = S_YELLOWMFLOWER
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Yellow Mario Flower States

FRAME S_YELLOWMFLOWER
SPRITENAME = SPR_MFYE
SPRITEFRAME = A|FF_ANIMATE
DURATION = -1
ACTION None
VAR1 = 3
VAR2 = 4

## White Dandelion Mobj Info

OBJECT MT_WHITEDANDELION
#$Category Mario Decorations
#$Name SM3DW White Dandelion
#$Sprite MFWDA0
MAPTHINGNUM = 1840
SPAWNSTATE = S_WHITEDANDELION
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## White Dandelion States

FRAME S_WHITEDANDELION
SPRITENAME = SPR_MFWD
SPRITEFRAME = A|FF_ANIMATE
ACTION None
VAR1 = 3
VAR2 = 6

## Blue Mario Flower Mobj Info

OBJECT MT_BLUEMFLOWER
#$Category Mario Decorations
#$Name NSMB Blue Flower
#$Sprite MFBEA0
MAPTHINGNUM = 1842
SPAWNSTATE = S_BLUEMFLOWER
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Blue Mario Flower States

FRAME S_BLUEMFLOWER
SPRITENAME = SPR_MFBE
SPRITEFRAME = A|FF_ANIMATE
ACTION None
VAR1 = 3
VAR2 = 4

## Teal Mushshroom Mobj Info

OBJECT MT_TEALSHROOM
#$Category Mario Decorations
#$Name Large Teal Mushshroom
#$Sprite MBSDA0
MAPTHINGNUM = 1843
SPAWNSTATE = S_TEALSHROOM
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Teal Mushshroom States

FRAME S_TEALSHROOM
SPRITENAME = SPR_MBSD
SPRITEFRAME = A
DURATION = -1
ACTION None

## Giant Teal Mushshroom Mobj Info

OBJECT MT_GTEALSHROOM
#$Category Mario Decorations
#$Name Huge Teal Mushshroom
#$Sprite MBSEA0
MAPTHINGNUM = 1844
SPAWNSTATE = S_GTEALSHROOM
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Giant Teal Mushshroom States

FRAME S_GTEALSHROOM
SPRITENAME = SPR_MBSE
SPRITEFRAME = A
DURATION = -1
ACTION None

## Purple Mushshroom Mobj Info

OBJECT MT_PURSHROOM
#$Category Mario Decorations
#$Name Large Purple Mushshroom
#$Sprite MBSFA0
MAPTHINGNUM = 1845
SPAWNSTATE = S_PURSHROOM
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Purple Mushshroom States

FRAME S_PURSHROOM
SPRITENAME = SPR_MBSF
SPRITEFRAME = A
DURATION = -1
ACTION None

## Giant Purple Mushshroom Mobj Info

OBJECT MT_GPURSHROOM
#$Category Mario Decorations
#$Name Huge Purple Mushshroom
#$Sprite MBSGA0
MAPTHINGNUM = 1846
SPAWNSTATE = S_GPURSHROOM
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Giant Purple Mushshroom States

FRAME S_GPURSHROOM
SPRITENAME = SPR_MBSG
SPRITEFRAME = A
DURATION = -1
ACTION None

## Mario 64 Tree Mobj Info

OBJECT MT_MAR64TREE
#$Category Mario Decorations
#$Name Tree (Tall)
#$Sprite MUS3A0
MAPTHINGNUM = 1847
SPAWNSTATE = S_MAR64TREE
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Mario 64 Tree States

FRAME S_MAR64TREE
SPRITENAME = SPR_MUS3
SPRITEFRAME = A
DURATION = -1
ACTION None

## Mario Coral 1 Mobj Info

OBJECT MT_MARCORAL1
#$Category Mario Decorations
#$Name Pink Coral
#$Sprite MCORA0
MAPTHINGNUM = 1848
SPAWNSTATE = S_MARCORAL1
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Mario Coral 1 States

FRAME S_MARCORAL1
SPRITENAME = SPR_MCOR
SPRITEFRAME = A
DURATION = -1
ACTION None

## Mario Coral 2 Mobj Info

OBJECT MT_MARCORAL2
#$Category Mario Decorations
#$Name Purple Coral
#$Sprite MCORB0
MAPTHINGNUM = 1849
SPAWNSTATE = S_MARCORAL2
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Mario Coral 2 States

FRAME S_MARCORAL2
SPRITENAME = SPR_MCOR
SPRITEFRAME = B
DURATION = -1
ACTION None

## Castle Candle Mobj Info

OBJECT MT_CASTLECANDLE
#$Category Mario Decorations
#$Name Castle Candle
#$Sprite MCANA0
MAPTHINGNUM = 2300
SPAWNSTATE = S_CASTLECANDLE
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## Castle Candle States

FRAME S_CASTLECANDLE
SPRITENAME = SPR_MCAN
SPRITEFRAME = A|FF_ANIMATE|FF_FULLBRIGHT
DURATION = -1
ACTION None
VAR1 = 3
VAR2 = 4

## Ending Sign with Grass Mobj Info

OBJECT MT_ENDINGSIGNG
#$Category Mario Decorations
#$Name SMW Ending Sign Grassy
#$Sprite MENDBL
MAPTHINGNUM = 2301
SPAWNSTATE = S_ENDINGGRASSY
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Ending Sign with Grass States

FRAME S_ENDINGGRASSY
SPRITENAME = SPR_MEND
SPRITEFRAME = B|FF_PAPERSPRITE
DURATION = -1
ACTION None

## Ending Sign Mobj Info

OBJECT MT_ENDINGSMW
#$Category Mario Decorations
#$Name SMW Ending Sign
#$Sprite MENDAL
MAPTHINGNUM = 2302
SPAWNSTATE = S_ENDINGSMW
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Ending Sign States

FRAME S_ENDINGSMW
SPRITENAME = SPR_MEND
SPRITEFRAME = A|FF_PAPERSPRITE
DURATION = -1
ACTION None


## SMB2 Big Pot Mobj Info

OBJECT MT_SM2BIGPOT
#$Category Mario Decorations
#$Name SMB2 Big Pot
#$Sprite MPOTA0
MAPTHINGNUM = 2306
SPAWNSTATE = S_SM2BIGPOT
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Big Pot States

FRAME S_SM2BIGPOT
SPRITENAME = SPR_MPOT
SPRITEFRAME = A
DURATION = -1
ACTION None

## SMB2 Small Pot Mobj Info

OBJECT MT_SM2POT
#$Category Mario Decorations
#$Name SMB2 Small Pot
#$Sprite MPOTB0
MAPTHINGNUM = 2307
SPAWNSTATE = S_SM2POT
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

## Small Pot States

FRAME S_SM2POT
SPRITENAME = SPR_MPOT
SPRITEFRAME = B
DURATION = -1
ACTION None

## Koopa Statue Mobj Info

OBJECT MT_KOOPSTATUE
#$Category Mario Decorations
#$Name Koopa Statue
#$Sprite STOPA1
MAPTHINGNUM = 2309
SPAWNSTATE = S_KOOPSTATUE
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_SCENERY|MF_SOLID

## Koopa Statue States

FRAME S_KOOPSTATUE
SPRITENAME = SPR_STOP
SPRITEFRAME = A
DURATION = -1
ACTION None

## Goomba Statue Mobj Info

OBJECT MT_GOOMSTATUE
#$Category Mario Decorations
#$Name Goomba Statue
#$Sprite STOMA1
MAPTHINGNUM = 2310
SPAWNSTATE = S_GOOMSTATUE
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_SCENERY|MF_SOLID

## Goomba Statue States

FRAME S_GOOMSTATUE
SPRITENAME = SPR_STOM
SPRITEFRAME = A
DURATION = -1
ACTION None

## SMB3 Small Coral Mobj Info

OBJECT MT_SMB3SCORAL
#$Category Mario Decorations
#$Name SMB3 Small Coral
#$Sprite MCORD0
MAPTHINGNUM = 2312
SPAWNSTATE = S_SMB3SCORAL
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## SMB3 Small Coral States

FRAME S_SMB3SCORAL
SPRITENAME = SPR_MCOR
SPRITEFRAME = D
DURATION = -1
ACTION None

## SMB3 Coral Mobj Info

OBJECT MT_SMB3CORAL
#$Category Mario Decorations
#$Name SMB3 Coral
#$Sprite MCORC0
MAPTHINGNUM = 2313
SPAWNSTATE = S_SMB3CORAL
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

## SMB3 Coral States

FRAME S_SMB3CORAL
SPRITENAME = SPR_MCOR
SPRITEFRAME = C
DURATION = -1
ACTION None








